#include "Factory.h"
#include "SegmentTrack.h"
#include "SlotCar.h"

CFactory::CFactory(void)
{
}

CFactory::~CFactory(void)
{
}

CGameObject* Instantiate(TYPE_OBJ type)
{
  switch(type)
  {
    case TYPE_CAR: return new CSlotCar(); break;
    case TYPE_TRACK: return new
  }  
}